- #MOUNT AND BLADE MEDIEVAL CONQUEST MOD TROOP TREE MOD#
- #MOUNT AND BLADE MEDIEVAL CONQUEST MOD TROOP TREE MODS#
Long story short, it may make sense in certain aspects to be unable to recruit your own troops from a formerly-foreign village that you conquered, but it kind of takes away the feeling that you're actually building an empire when you have such a varied army. Moreover, as far as I can tell the act of recolonizing a conquered city with people of your own nation (after having decimated a huge portion of the native one because "muh deus vult") probably was an uncommon-but-used practice, but then again I'm no historian and these are videogames we are talking about.Īs for other settings, whether we're talking about the Vanilla game campaign, a campaign set in another fictional universe or even one set in antiquity, where the practice of "colonization" was pretty common (more so than "annexation"), it only makes sense to replace a settlement's troop tree with your own, as romans would not recruit "auxiliari hoplites" just like greeks would not recruit native oscan hillmen in southern Italy (excluding mercenaries, that is). If you're playing Medieval Conquests (or the one inspired by it, 1257AD) it wouldn't make sense for a christian faction to recruit troops with arabic uniforms, they'd definitely equip their "new" (=recruited from recently conquered territories) soldiers with their own gear.
#MOUNT AND BLADE MEDIEVAL CONQUEST MOD TROOP TREE MODS#
What I mean is that my lords (and specifically for Diplomacy my recruiters as well) would travel to actual sarranid villages to recruit sarranid troops but they'd never recruit them from former khergit ones.Īs for historically accurate ones, of course mods set in post-roman eras would usually not allow the player to change the culture of a conquered village, but this only applies for some eras.
#MOUNT AND BLADE MEDIEVAL CONQUEST MOD TROOP TREE MOD#
Unless the mod or the game itself was bugged, Khergit villages wouldn't replace their original troop tree into the Sarranid one.
Even if you don't want to change your kingdom's culture as a whole if you want a particular lord to use particular troops you can just give them to him and he'll use them.ĭiplomacy lets you select your faction's culture, but as far as I've witnessed in the game it doesn't change the conquered village's troop tree.
Diplomacy allows you to set your kingdom's culture so any of the many mods that use Diplomacy as a base allow you to do so. Originally posted by Do I even lift, bro?:Many major mods incorporate most or all features from Diplomacy. Here's goes the list, with hopefully more additions over time: I reckon at least two most that allow you to change a village's culture/troop tree upon conquest, but with the community's help we could find even more of those. I mean, it's a must at this point and it makes no sense for some players to either become a Rhodok lord or king in mid game but end up recruiting non-rhodoki troops in late game.Īlso the ability to create your own trooptrees would be neat, in case you simply don't like any of the factions' troops stats-wise or equipment-wise. We really need more mods that allow the player (or more simply the faction's lords in general) to be able to change a newly-captured village's culture and recruitable troops. Subreddit discussion page (because someone requested it):